Ride Level 1100 Pets Treadmill & Training Pet Tier Notes
Choose pets that convert treadmill time into lasting ride power—not just short demos.
Training pets are the quiet half of Ride Level 1100 Pets progression. While Best Pets focuses on ride leads that farm egg luck through distance, this page focuses on treadmill efficiency—which hatches deserve structured training, when to upgrade the treadmill itself, and how to avoid parking your entire evening on a dead-end pet.
Official title on Roblox: Ride Level 1-100 Pets by eggscellent games. Released 2026-10-05. Core loop reminder: ride → luck with distance → hatch → treadmill train → index rewards → auras/trails/plot upgrades → bosses across Grasslands into the Aquatic Ocean route.
Why training needs its own tier lens
A pet can be a mediocre luck farmer today and still be the right treadmill target if:
- It shows strong stat response per training session
- It will become tomorrow’s ride lead after a few upgrades
- It fills an index milestone that unlocks account rewards
- It synergizes with upcoming plot or aura purchases
Conversely, a flashy ride lead might already be near a soft cap where more treadmill clicks return almost nothing compared with hatching the next egg. Training tiers exist to spot that difference.
Treadmill efficiency checklist
Before you lock a trainer, answer:
- Gain per session: Did the last treadmill block improve timed rides or only cosmetic numbers?
- Upgrade leverage: Will the next treadmill or plot upgrade amplify this pet more than others?
- Role overlap: Is this the same pet as your ride lead, or a dedicated trainer you swap in?
- Replace timer: How many eggs away are you from a likely upgrade hatch?
- Minigame cost: If treadmill minigames slow you down, is manual play or carefully considered automation (see Scripts, with ban risks) even worth it on this pet?
If you cannot measure item 1, you are not training—you are pressing buttons.
Role tiers for training focus
S-trainers — Primary treadmill targets
S-trainers are pets you schedule real sessions around. Typical signs:
- Clear improvement on post-training route times
- Worth buying the next treadmill level “for this pet”
- Likely to remain relevant into Aquatic Ocean loops
- Strong candidate for Auto Equip Best when training modules are enabled
Put only one or two pets in this bucket at a time. Spreading S investment across five creatures stalls every one of them.
A-trainers — Secondary projects
A-trainers get leftover treadmill time after the S target’s block. Examples include a water-route specialist you are prepping before you can ride Ocean efficiently, or a high-index pet that needs a bit of power before it feels good to loop.
B-trainers — Short finishing sessions
Bridge pets sometimes need a single training bump to finish Grasslands cleanly. Give them a short block, then stop. Endless B training is how players fall behind egg volume.
C-bench — Index only
If the pet exists for collection, claim the index credit via Pet Roster habits and move on. Token treadmill taps “for fun” are fine; multi-hour sessions are not.
Dedicated trainer vs ride lead dual-use
Dual-use (same pet rides and trains): Simplest for beginners. Follow Getting Started, ride for luck, then train the same lead. Works until you notice training returns flattening while new hatches outpace it.
Split roles: Ride lead farms eggs; trainer absorbs treadmill upgrades and later replaces the lead. This shines mid-game when Ocean routes demand a prepared specialist. Use the Players Hub mindset: roster slots are limited in attention even if inventory is not.
Spending order: treadmill vs plot vs cosmetics
When currency is tight:
- Plot upgrades that accelerate every future session
- Treadmill upgrades tied to your current S-trainer
- Auras / trails on the pet that actually receives training + riding hours
- Luxury cosmetics that do not change clear times
Auto Buy toggles in community scripts can invert this order and bankrupt your plan. If you use them, cap what they purchase—or turn them off and buy manually after reading Tier List Hub priorities.
Measuring training success (simple log)
Keep a tiny note (even mental):
- Pet identifier / hatch number
- Treadmill level and plot level
- Three route times before session
- Session length
- Three route times after session
Promotion rule: if after-session averages do not beat before-session averages by enough to matter for egg throughput, cut the pet’s training priority. Demote from S to A/B without guilt.
Bosses and cutscenes vs training time
Boss encounters and cutscenes interrupt long training days. Learning patterns manually still matters for accounts that do not rely on “Disable Boss Cutscenes” style tooling. Even if you skip presentation, the underlying fight or gate can punish under-trained pets. Treat boss weeks as a reason to finalize an S-trainer early, not a reason to abandon the treadmill entirely.
Track patch timing on the Updates Hub (watch the early November spikes around Nov 2 and Nov 3 as examples of how quickly live meta attention shifts).
Common training mistakes
- Training every new hatch for “just a minute” and never finishing a real block on the best candidate
- Ignoring index claims that would fund upgrades (Codes are not saving you—none confirmed as of Nov 2026)
- Comparing your trainer to a friend’s without matching plot and treadmill levels
- Assuming rarity guarantees strong treadmill response
- Letting scripts auto-equip a random “best” pet that is best for riding but wrong for the training goal
Suggested session templates
New account (Grasslands): 70% eggs/rides on bridge lead, 30% treadmill on the same pet until clear times stabilize, then hatch more.
Mid account (Ocean prep): 50% Ocean or extended rides on current lead, 40% treadmill on designated S-trainer, 10% index/shop management.
Post-patch day: 20% re-timing old S pets, 50% testing new hatches, 30% only after a winner is chosen—do not dump full currency into upgrades until re-tests finish.
Related links
- Best Pets — ride-first ranking
- Tier List Hub — three pillars including luck progress
- Pet Roster — bench management
- Scripts Hub — Auto Treadmill feature notes and risks
- Wiki overview — site map
Training is where accounts quietly win. The players who measure treadmill returns and cut losers early reach Aquatic Ocean readiness with fewer wasted evenings—even when the public name meta is still incomplete.
Frequently Asked Questions
Quick answers to the most common questions.
Should my ride pet and training pet be the same?
Early on, yes for simplicity. Mid-game, many players split a luck-loop ride lead from a treadmill specialist that will take over later.
How do I know treadmill training is working?
Time the same route before and after a session with shop upgrades unchanged. If clear times do not improve enough to raise egg throughput, demote that pet’s training priority.
What should I buy first: treadmill or trails?
Usually plot and treadmill foundations before luxury trails, unless a cheap trail clearly shortens your timed loops on the current S-trainer.
Do scripts make training safe to ignore?
No. Auto Treadmill can repeat sessions, but you still choose which pet deserves them. Bad targets waste currency and time, and scripts risk moderation.
When should I stop training a pet?
Stop when gains flatten, a newer hatch beats it in equalized tests, or index-only value is all it has left. Move on to the next S-trainer.